![]() ![]() Finally, I call TECH the sort of "intellectual property" that you own in a civ game such as researched science and culture as well as religion, those are all TECH. UNITS is what I refer to as anything that allows you to field a lot of things that move around the map, such as military units, religious units, etc. CITIES is what I call anything related to cities, sim city building, district management, and all that good stuff. ![]() I'm simplifying these things down to the bare minimum for a reason so bare with me. To start off, the core mechanics of the game is that you have 4 objectives, or victory types and in order to accomplish them you make cities, units, and you research "tech". What I'm about to tell you about this game might sound super simplified at first but I'm doing this not to insult your intelligence but I'm going to be building on these core concepts in my guide into far more advanced ideas. This is what I refer to as Core Mechanics. The fastest way to get better is to break something complex down into something simpler and to focus on these simple concepts that will work every single time. I understand this is a very competitive way of looking at things but strictly speaking I get the most enjoyment out of "getting better". Whenever you want to get really good at a game really fast, you are not looking at the game in the same way as everybody else, and what I mean by that is you want to min/max as much as you can within the game to find the "most efficient" way to play to achieve victory. I want to start this guide off quickly by introducing what I'd call core mechanics. In the meantime, I hope you enjoy my guide! I also want to help players play at a higher level of play so that potentially there can be a competitive Multiplayer community around this game and through higher skilled players overall, steer the meta of multiplayer away from solely being about Domination Victory, but that's a long term goal. My goal is to try to help other players who play this game get more enjoyment out of this game by helping them learn to improve. Of course, more time spent playing will help, but you need to think about this game in a way that will help you learn and this is the guide that will do that for you. This is a guide that is for all skill levels of players (rookies and veterans alike) and will go into some detail about each individual civ when relevant, but for the most part this guide is to help people get better at this game on a competitive level without spending thousands of hours. This will be a guide that breaks down the game very specifically in a way that might even seem super obvious at first but will then use that breakdown to show deeper mechanics, thought processes, and advanced strategies involved in this game. ![]() This is a guide that will comprehensively re-educate you on the way you look at Civ 6 and will help you reorganize your thoughts on how to play this game. ![]()
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